"In Mine Sweep, the entire screen is filled with big and small bombs or mines. You have at your disposal a mine sweeper which, by using the keyboard or joystick, can be made to fire in any of four directions. A small mine simply explodes in the square it is in, while a large mine explodes itself and the eight surrounding squares. In addition, every once in a while a mine layer zooms out and lays a new row or column of mines. Each small mine is worth one point and each large mine is worth two. If you manage to get the mine layer, you earn 100 points. Needless to say, if you are too near a large mine when it goes off, it will take you with it. You have an unlimited number of mine sweepers to use within the 2000 time units.
Mine Sweep was one of four games on the 'Laf Pak' disk for $34.95. It requires a 48K Apple II machine ideally with a joystick or paddle. On a keyboard you use the I, J, K, M keys to move and the F key to fire. Chuck Bueche states on his website that he wrote the four games (Creepy Corridors, Space Race, Mine Sweep, Apple Zap) during Summer 1981 and Spring 1982.
Bueche told msgame (2022), "All of the Apple II (and Atari 800 and Commodore 64) games that I wrote or ported were written in 100% 6502 assembly language. 48K bytes of RAM to work with, which also housed the 280 x 192 pixel video buffer. The only practical way to go was to write carefully optimized assembly language, to get all we could from the constrained conditions."
The following attributes can be used to map the evolution of Minesweeper. Blue cells are confirmed attributes for official versions of Mine Sweep. Yellow cells are unknown.
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