The goal of the game is to cross a 9*9 grid from top to bottom using clues. Each cell contains either "GO" or "STOP" and the number of STOPS depends on whether you play Novice, Regular or Expert mode. Your robot can start anywhere in the top row by typing the coordinates and you win by reaching the bottom row. You lose if you reveal a STOP.
There are no number clues. Instead you can type "LOOK" to be told the number of STOPs directly ahead and in the next row. You also have a limited number of CHECKs which let you open a cell without stepping into it. At any point you can type MAP to see your path. The MAP command is useful because there are no graphics and the game consists of the computer telling you the results of your moves.
The game was proposed by Jeff Sumberg and written by John Robertson. Rover was included in the HP 2000 Contributed Library (Volume V, 1974) which was later published as the book "What to do after you hit Return" in 1975 as a collaboration with PCC.
The following attributes can be used to map the evolution of Minesweeper. Blue cells are confirmed attributes for official versions of Rover Robot. Yellow cells are unknown.
What To Do After You Hit Return (P.C.C.'s first book of computer games) || Collect ID 12 || Edition ID 266 || 1975 || Edition 1 Print 1a || 091879000X (ISBN10)
What To Do After You Hit Return (P.C.C.'s first book of computer games) || Collect ID 12 || Edition ID 22 || 1975 || Edition 1 Print 1b || 091879000X (ISBN10)
What To Do After You Hit Return (P.C.C.'s first book of computer games) || Collect ID 12 || Edition ID 23 || 1977 || Edition 1 Print 2 || 091879000X (ISBN10)
What To Do After You Hit Return (P.C.C.'s first book of computer games) || Collect ID 12 || Edition ID 24 || Edition 1 Print 3 || 091879000X (ISBN10)
No cover images have been added for this release.
What To Do After You Hit Return (P.C.C.'s first book of computer games) || Collect ID 12 || Edition ID 25 || Edition 1 Print 4 || 091879000X (ISBN10)
No cover images have been added for this release.
What To Do After You Hit Return (P.C.C.'s first book of computer games) || Collect ID 12 || Edition ID 26 || 1979 || Edition 1 Print 5 || 091879000X (ISBN10)
What To Do After You Hit Return (P.C.C.'s first book of computer games) || Collect ID 171 || Edition ID 113 || 1980 || Edition 2 Print 1 || 0810454769 (ISBN10)
No cover images have been added for this release.
What To Do After You Hit Return (P.C.C.'s first book of computer games) || Collect ID 171 || Edition ID 114 || Edition 2 Print 2 || 0810454769 (ISBN10)
What To Do After You Hit Return (P.C.C.'s first book of computer games) || Collect ID 171 || Edition ID 115 || Edition 2 Print 3 || 0810454769 (ISBN10)
No cover images have been added for this release.
What To Do After You Hit Return (P.C.C.'s first book of computer games) || Collect ID 171 || Edition ID 116 || Edition 2 Print 4 || 0810454769 (ISBN10)