The game is 16*16 and its default density is 30 mines. You can choose between 1 and 160 mines. You must cross the minefield from the top left corner to the bottom right corner using number clues. The top left corner and its 3 surrounding cells are always safe. You can only open adjacent cells (because you "walk" across the minefield) but you can move to any already opened cell using the mouse.
Empty cells open in all directions until hitting numbers. You can mark a mine with a bomb icon by pressing [SHIFT] while clicking the left mouse button. Doing this again puts "ok" on the cell to show it is safe. There is no timer or highscores but there is an explosion (both sounds and graphics) when you lose!
The About Box in version 1.02 incorrectly claims to be 1.01. Source code was uploaded in 1988 to the GEnie FORTH Roundtable (an online forum). The game is based on the Dalio version of the Mines game (December 1987) for Suntools, originally by Tom Anderson.
Griscom told MSGAME (2013) that he saw a friend playing Mines on a Sun workstation at Intermetrics in Boston. He is pretty sure he "faithfully replicated the original rather than improving it". The game credits Mines by Tom Anderson (November 1987) but it is technically based on the Brian Dalio update to that game (December 1987).
The following attributes can be used to map the evolution of Minesweeper. Blue cells are confirmed attributes for official versions of Mines. Yellow cells are unknown.
No downloads have been added for this release.
No images have been added for this release.