Minesweeper Game Database

Super Mine-Field (2016)



Overview
Super Mine-Field was published by Claus Bækkel in 2016 for the Intellivision.

The object of the game is to get from one side of the minefield to the other without being blown up. You only get one life so be careful - not all mines are visible so use your detector.

Each level has hidden and visible mines. Your score is 25 points per visited cell, 250 points per blue reward box and 250*Level points per Level. There are 9 levels and each level has a minimum of 3 reward boxes. If you step on a mine a tombstone appears with "R.I.P. GAME OVER". The game remembers your highscore.

Due to limited memory, unlike the original Memotech MTX version, mines are calculated before each level (not once at the start) and the grid has been reduced from 32*23 to 20*11. In addition, this version includes water with bridges on some levels and an ice level.


Platforms
  • 2016 - Mattel Intellivision

Companies
  • Coleco Master
  • Collectorvision

People
  • Claus Bækkel
  • Don Switzer
  • Ed Hollingshead
  • Nicholas Mynheer
  • Vincent Godefroy


Game Lineage
Super Minefield (1983)

This is a conversion of the Memotech MTX version to Intellivision.


Game Attributes

The following attributes can be used to map the evolution of Minesweeper. Blue cells are confirmed attributes for official versions of Super Mine-Field. Yellow cells are unknown.

Mined-Out (1983)
Minefield Variants
Minefield (1979)
Mines (1987)
Minesweeper (1990)
Minesweeper Variants


[ ALL ] [ Mattel Intellivision ]

Releases
ID 174
[Console] Mattel Intellivision
Intellivision release. Published on 2016-04-23. Game was announced on 23 April 2016 on atariage.com although the game copyright is 2014-2016.


ROM
Code
English
Free demo version.


[ ALL ] [ Mattel Intellivision ]

Images
ID 174
[Console] Mattel Intellivision
Intellivision release. Published on 2016-04-23. Game was announced on 23 April 2016 on atariage.com although the game copyright is 2014-2016.


Welcome screen
Welcome screen
Gameplay
Gameplay
Gameplay (Level 2 complete)
Gameplay (Level 2 complete)
Gameplay (ice)
Gameplay (ice)
Gameplay (with a tank)
Gameplay (with a tank)
Highscore
Highscore
Lost game
Lost game


[ ALL ] [ Mattel Intellivision ]

Credits
ID 174
[Console] Mattel Intellivision
Intellivision release. Published on 2016-04-23.


Collectorvision
source: Cartridge - Cover
as "Collectorvision.com"
"Package"
Collectorvision
source: Game - Credits
as "Collectorvision.com"
"presents"
Coleco Master
source: Cartridge - Cover
as "Coleco Master"
"Printed in Canada by"
Ed Hollingshead
source: Cartridge - Cover
as "Ed Hollingshead"
"Program by"
Ed Hollingshead
source: Game - Credits
as "Ed Hollingshead"
"game idea and programming the original"
Claus Bækkel
source: Game - Credits
as "Claus Bækkel"
"Intellivision conversion by"
Nicholas Mynheer
source: Cartridge - Cover
as "Nicholas Mynheer"
"Artwork by"
Nicholas Mynheer
source: Game - Credits
as "Nicholas Mynheer"
"original artwork"
Vincent Godefroy
source: Cartridge - Cover
as "Vincent Godefroy"
"Box by"
Don Switzer
source: Game - Credits
as "Tarzilla"
"designing ice, beach and river graphics"
Don Switzer
source: Game - Credits
as "Tarzilla"
"music for RIP and game complete screens"


[ ALL ] [ Mattel Intellivision ]

Collect
There are no known covers for this game.


[ ALL ] [ ID 174 ]

Promos

No advertisements have been added for this game.



[ ALL ] [ ID 174 ]

Trivia
No trivia been added for this game.


[ ALL ] [ ID 174 ]

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