In Landmine the player must traverse a 10 by 10 field of possible mine locations, from top left to bottom right. The program sets up an almost too easy first two or three attempts but the machine is programmed to place the mines randomly increasing the numbers of mines by 2 each time. Rapidly the player is faced with the near impossible task of negotiating 48, 50 and more mines. The program does offer the player a little help, in that it issues a warning whenever the player is one and/or two moves away from being blown to smithereens.
Win or lose the game will keep generating new levels until you quit.
This version of Landmine was written by Franklin but the book was edited by Hampshire, who edited various books, such as VIC Games (1983) and VIC Programmes 1 (1983) which also included a Landmine game. The code instructions in both books use many of the same phrases; for example, both have an array "for storing grass and mines" and code that "sets grass in top left, house in bottom right position". The key difference in Franklin's version is that the mines increase after you successfully cross the minefield.
The following attributes can be used to map the evolution of Minesweeper. Blue cells are confirmed attributes for official versions of Landmine. Yellow cells are unknown.
No credits have been added for this release.
CBM 64 Programs Volume 1 || Collect ID 114 || Edition ID 208 || 1984 || 0715618822 (ISBN10)