In Landmine the player must traverse a 10 by 10 field of possible mine locations, from top left to bottom right. The program sets up an almost too easy first two or three attempts but the machine is programmed to place the mines randomly increasing the numbers of mines by 2 each time. Rapidly the player is faced with the near impossible task of negotiating 48, 50 and more mines. The program does offer the player a little help, in that it issues a warning whenever the player is one and/or two moves away from being blown to smithereens.
The description above is from the original 1984 version by Richard Franklin in his book CBM 64 Programs Volume 1. This cloned version was translated into Dutch with minor modifications.
Win or lose Landmijn will keep generating new levels until you stop.
This game is a Dutch translation of the original 1984 Landmine game by Richard Franklin from his book CBM 64 Programs Volume 1.
The following attributes can be used to map the evolution of Minesweeper. Blue cells are confirmed attributes for official versions of Landmijn. Yellow cells are unknown.
No credits have been added for this release.
No credits have been added for this release.