Minesweeper Game Database

Minefield (1983)



Overview
Minefield was written for various platforms in 1983 by Sean Igo.

In this game, you drive a truck around to gather and defuse time bombs before they explode - all the while avoiding mines and bomb craters. You find yourself in the center of a small minefield with several bombs, represented by circles, and a generous number of mines, shown as X's. Your truck is a diamond. To defuse the bombs, just run over them with the truck. When the bombs first appear, they are innocent-looking little circles. After a short time - the rate varies from bomb to bomb - they turn reverse-field. This means watch it. Soon they begin to blink and you have only a few blinks to defuse them before they explode. Any mines (or heroic defusing teams) caught in the explosion will be instantly lost. Bombs caught in the explosion will explode, whether they were ready to or not. Your truck can move in only four directions. It can "wrap around" all four edges of the screen. Don't run it into the mines or the craters (*) left by the bombs or your truck will be destroyed. Once you begin moving, your truck cannot stop until it is blown up or until the current minefield is cleared of bombs.

There are four difficulties (with one to four lives) and the game remembers your highscore. Level 0 has four trucks, Level 1 has three, Level 2 has two and Level 3 has one truck. Scoring is 10 points for a normal bombs, 20 for a reverse-field bomb, 30 for a blinking bomb minus 10 for each exploded bomb.

The original article in Compute! included versions for the Commodore PET, VIC 20, C64 and Apple II. The C64 version was later published in "Compute!'s First Book of Commodore 64 Games" and in "Giochi fantastici con il C64". The C64 and VIC 20 versions were also translated into Italian in the August 1984 issue of Papersoft.


Platforms
  • 1983 - Commodore VIC-20
  • 1983 - Apple II
  • 1983 - Commodore PET
  • 1983 - Commodore 64

Companies
No companies have been added for this game.

People
  • F. Sarcina
  • Gregg Peele
  • Sean Igo


Game Lineage
Direct parent is currently unknown.

Game Attributes

The following attributes can be used to map the evolution of Minesweeper. Blue cells are confirmed attributes for official versions of Minefield. Yellow cells are unknown.

Mined-Out (1983)
Minefield Variants
Minefield (1979)
Mines (1987)
Minesweeper (1990)
Minesweeper Variants


[ ALL ] [ Apple II ] [ Commodore 64 ] [ Commodore PET ] [ Commodore VIC-20 ]

Releases
ID 216
[Machine] Commodore VIC-20 (3K)
VIC 20 release. Published no later than 1983-06-30. Code was published in the June 1983 issue of Compute! Magazine. An Italian version was published in Papersoft (August 1984).


PDF (BASIC)
Code
English
Compute! original listing.
PDF (BASIC)
Code
English
Papersoft Italian listing.
ZIP (PRG)
Code
Italian
Papersoft Italian program file. Use LIST to see code.

ID 217
[Machine] Apple II
Apple II release. Published no later than 1983-06-30. Code was published in the June 1983 issue of Compute! Magazine.


PDF (BASIC)
Code
English
Compute! original listing.

ID 218
[Machine] Commodore PET
PET release. Published no later than 1983-06-30. Code was published in the June 1983 issue of Compute! Magazine.


PDF (BASIC)
Code
English
Compute! original listing.

ID 219
[Machine] Commodore 64
C64 release. Published no later than 1983-06-30. Code was published in the June 1983 issue of Compute! Magazine. A bug fix was published two months later (August 1983). It was later included in Compute!'s First Book of Commodore 64 Games (1983). An Italian version was published in Papersoft (August 1984).


PDF (BASIC)
Code
English
Compute! original listing.
PDF (BASIC)
Code
English
Compute! bug fix.
PDF (BASIC)
Code
English
Compute! book listing.
PDF (BASIC)
Code
English
Papersoft Italian listing.
PDF (BASIC)
Code
Italian
Compute! book listing.


[ ALL ] [ Apple II ] [ Commodore 64 ] [ Commodore PET ] [ Commodore VIC-20 ]

Images
ID 218
[Machine] Commodore PET
PET release. Published no later than 1983-06-30. Code was published in the June 1983 issue of Compute! Magazine.


No images have been added for this release.


ID 216
[Machine] Commodore VIC-20 (3K)
VIC 20 release. Published no later than 1983-06-30. Code was published in the June 1983 issue of Compute! Magazine. An Italian version was published in Papersoft (August 1984).


Italian (Papersoft) - Crater from exploded mine
Italian (Papersoft) - Crater from exploded mine
Italian (Papersoft) - Lost game
Italian (Papersoft) - Lost game
Italian (Papersoft) - Menu
Italian (Papersoft) - Menu
Italian (Papersoft) - Instructions
Italian (Papersoft) - Instructions
Italian (Papersoft) - New game
Italian (Papersoft) - New game
Italian (Papersoft) - "Reverse field" mine
Italian (Papersoft) - "Reverse field" mine

ID 217
[Machine] Apple II
Apple II release. Published no later than 1983-06-30. Code was published in the June 1983 issue of Compute! Magazine.


Screenshot of the Apple version in the June 1983 issue of Compute! Magazine
Screenshot of the Apple version in the June 1983 issue of Compute! Magazine

ID 219
[Machine] Commodore 64
C64 release. Published no later than 1983-06-30. Code was published in the June 1983 issue of Compute! Magazine. A bug fix was published two months later (August 1983). It was later included in Compute!'s First Book of Commodore 64 Games (1983). An Italian version was published in Papersoft (August 1984).


Gameplay
Gameplay
Instructions 01
Instructions 01
Instructions 02
Instructions 02
Lost game
Lost game
Screenshot of the C64 version in the June 1983 issue of Compute! Magazine
Screenshot of the C64 version in the June 1983 issue of Compute! Magazine
Menu
Menu

ID 216
[Machine] Commodore VIC-20 (3K)
VIC 20 release. Published no later than 1983-06-30. Code was published in the June 1983 issue of Compute! Magazine. An Italian version was published in Papersoft (August 1984).


Screenshot of the VIC 20 version in the June 1983 issue of Compute! Magazine
Screenshot of the VIC 20 version in the June 1983 issue of Compute! Magazine


[ ALL ] [ Apple II ] [ Commodore 64 ] [ Commodore PET ] [ Commodore VIC-20 ]

Credits
ID 216
[Machine] Commodore VIC-20 for 3K
VIC 20 release. Published no later than 1983-06-30.


Sean Igo
source: Compute!
as "Sean Igo"
Author
F. Sarcina
source: Papersoft
as "F. Sarcina"
"adapted by" (e adatt. di)

ID 217
[Machine] Apple II
Apple II release. Published no later than 1983-06-30.


Sean Igo
source: Compute!
as "Sean Igo"
Author

ID 218
[Machine] Commodore PET
PET release. Published no later than 1983-06-30.


Sean Igo
source: Compute!
as "Sean Igo"
Author

ID 219
[Machine] Commodore 64
C64 release. Published no later than 1983-06-30.


Sean Igo
source: Compute!
as "Sean Igo"
Author
Gregg Peele
source: Compute!s First Book (English)
as "Gregg Peele"
"translation by"
Gregg Peele
source: Compute!s First Book (Italian)
as "Gregg Peele"
"Versione per CG4 di"
F. Sarcina
source: Papersoft
as "F. Sarcina"
"adapted by" (e adatt. di)


[ ALL ] [ Apple II ] [ Commodore 64 ] [ Commodore PET ] [ Commodore VIC-20 ]

Collect

Compute! Magazine (Vol. 5 No. 6) || Collect ID 163 || Edition ID 258 || 1983

Cover (front)
Cover (front)
First page of code
First page of code

Compute! Magazine (Vol. 5 No. 8) || Collect ID 164 || Edition ID 259 || 1983

Cover (front)
Cover (front)
Bug fix
Bug fix

Compute!'s First Book of Commodore 64 Games || Collect ID 89 || Edition ID 158 || 1983 || Edition 1 Print 1 || 0942386345 (ISBN10)

Cover (front)
Cover (front)
Cover (back)
Cover (back)
Copyright
Copyright

Compute!'s First Book of Commodore 64 Games || Collect ID 89 || Edition ID 160 || Edition 1 Print 2 || 0942386345 (ISBN10)

Cover (front)
Cover (front)
Cover (back)
Cover (back)
Copyright
Copyright

Compute!'s First Book of Commodore 64 Games || Collect ID 89 || Edition ID 159 || Half spiral binding || 0942386345 (ISBN10)

Cover (front)
Cover (front)
Cover (back)
Cover (back)
Cover (side)
Cover (side)

Giochi fantastici con il C64 || Collect ID 162 || Edition ID 257 || 1984

Cover (front)
Cover (front)
Cover (back)
Cover (back)
Copyright
Copyright

Papersoft (No. 11, 31 August 1984) || Collect ID 31 || Edition ID 60 || 1984

Cover (front)
Cover (front)


[ ALL ] [ ID 216 ] [ ID 217 ] [ ID 218 ] [ ID 219 ]

Promos

No advertisements have been added for this game.



[ ALL ] [ ID 216 ] [ ID 217 ] [ ID 218 ] [ ID 219 ]

Trivia
No trivia been added for this game.


[ ALL ] [ ID 216 ] [ ID 217 ] [ ID 218 ] [ ID 219 ]

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