Minesweeper Game Downloads


  • Year
  • Strategy
    Flag Mines
  • Platform

Mines - Game Overview

Mines was written for RISC OS 3 by Julian Pickering.

The minefield is a grid of squares containing some mines, the size of the minefield and the number of mines depends on the difficulty level:

Easy: 10 by 10 with 10 mines

Medium: 15 by 15 with 45 mines

Hard: 20 by 20 with 80 mines

Clicking SELECT on an unrevealed square will reveal it's contents, either a mine (in which case you have been blown up and the game is over), a number from 1-8 (the total number of mines in the 8 adjacent squares), or a blank (no mines in any of the adjacent squares). Use your skill and judgement to deduce the location of each mine without getting blown up. Once you have found a mine, click ADJUST on the square to mark it with a flag. When all of the mines are marked in this way, you have won the game and may qualify for a place on the best times table.

There is no chording and there are no openings so you must open every cell. The best 3 scores per level are saved. The game has scrollbars as the game can be larger than your screen.

Version History

A list of all known versions sorted by platform then version. Email admin@ if you have more! See the Downloads section for available files.



Screenshots are sorted by platform then version.

Mines 1.00 - About Box
Mines 1.00 - Hard level
Mines 1.00 - Highscores
Mines 1.00 - Lost medium game
Mines 1.00 - Menu


Versions are listed by platform, version, year, earliest known date and source of the date information.

RISC OS1.0019951995-04-01About Box


People and companies are listed by platform, version, name, role and source of the information.

Julian PickeringWritten byDocumentation

Game Links

Dead sites are often available at archive.org.

No links found.

Entity Links

Dead sites are often available at archive.org.

No links found.