Mines was written in 1988 for the Macintosh by Daniel Griscom.
The game is 16x16 and its default is 30 mines. You can choose between 1 and 160 mines. You must cross the minefield from the top left corner to the bottom right corner using number clues. The top left corner and its 3 surrounding cells are always safe. You can only open adjacent cells (because you are "walking" across the minefield) but you can move to any open cell using the mouse.
Empty cells open in all directions until hitting numbers. You can mark a mine with a bomb icon by pressing [SHIFT] while clicking the left mouse button. Doing this again puts "ok" on the cell to show it is safe. There is no timer and no highscores, but there is an explosion (both sounds and graphics) when you lose!
The About Box in version 1.02 incorrectly claims to be 1.01. Source code was uploaded to the GEnie FORTH Roundtable (an online forum). The game is based on the Dalio version of the Mines game (1987) for Suntools by Tom Anderson. Griscom told this site in 2013 he "faithfully replicated the original rather than improving it", although it seems he added openings (empty cells opening until hitting numbers) as this feature was not in the orginal Mines game.
A list of all known versions sorted by platform then version. Email admin@ if you have more! See the Downloads section for available files.
Macintosh | 1.00 | Original release. |
Macintosh | 1.01 | |
Macintosh | 1.02 |
Screenshots are sorted by platform then version.
Versions are listed by platform, version, year, earliest known date and source of the date information.
Macintosh | 1.00 | 1988 | 1988-08-08 | Documentation | ||||||||||||
Macintosh | 1.01 | 1988 | 1988-08-12 | Documentation |
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Macintosh | 1.02 | 1988 | 1988-08-18 | Documentation |
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People and companies are listed by platform, version, name, role and source of the information.
Macintosh | 1.00 |
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Macintosh | 1.01 |
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Macintosh | 1.02 |
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Dead sites are often available at archive.org.
Dead sites are often available at archive.org.