Mine Blaster was written for Windows in 1995 by Adriano DeSilveira.
Mine Blaster is a game of luck and skill. When playing Mine Blaster, you are presented with a mine field. Your objective is to either find all the mines in the field, or find a path as quickly as possible. There are three types of games you can choose from.The Grid game is the plain vanilla type of game, where the squares are laid out in a grid fashion and you can approach squares from any direction. The Brick wall game lays the squares out in a brick wall fashion on the game board. You can still approach the squares from any direction. The objective of the Path Finder game is to find a path from the upper left corner to the lower right corner of the game board. Squares are laid out in a grid fashion, but you can only uncover squares that have at least one adjacent square uncovered.
The "Grid" version uses the same three difficulty levels as Windows Minesweeper (8x8 with 10 mines, 16x16 with 40 mines, 30x16 with 99 mines). You can also play custom densities but only for these three levels with density ranging from 10% to 100% according to the options but in reality up to (X*Y)-1. The "Brick" game uses a brick tiling pattern. In both variants you win by opening the safe squares. The "Path" game requires you to navigate from the top left corner to the bottom right corner, which is similar to games from the 1980s but it cascades openings like Windows Minesweeper and flags all mines at the end of the game. Highscores are saved only for the standard version.
Mine Blaster was originally Shareware for $10 with the author promising more features in the paid version. Game was written using Borland C++ 4.0 and OWL 2.0.
A list of all known versions sorted by platform then version. Email admin@ if you have more! See the Downloads section for available files.
Win16 | 2.0 |
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Versions are listed by platform, version, year, earliest known date and source of the date information.
Win16 | 2.0 | 1995 | 1995-09-07 | Timestamp |
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Win16 | 2.0 |
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