3D Logic Minesweeper was written for OS/2 in 1996 by Paul Reid.
This one is a little different. It can be played on a 3 dimensional matrix and most important, all the games can be solved with logic. Each game is a new puzzle to be solved.
The standard game has three grids of 6x9 which stack into a 3x6x9 game hiding 10 mines. A solver checks every game in advance to ensure it can be solved and calculates a difficulty rating of 1 to 5. You win when all mines are marked. Grids can be increased to 10x10 and there is an option to play standard 2D games.
There are no scores. The game has a Learner mode with inifite lives with an option to highlight squares touching your current location. Games can be restarted from your last move or the first move and you can save games and reload games. Although numbers are displayed they are small and difficult to see, which makes 3D Logic Minesweeper difficult to play!
The author says the game is based on a 1989 DOS game called Mine.
A list of all known versions sorted by platform then version. Email admin@ if you have more! See the Downloads section for available files.
OS/2 | 1.0 | Initial release. |
Screenshots are sorted by platform then version.
Versions are listed by platform, version, year, earliest known date and source of the date information.
OS/2 | 1.0 | 1996 | 1996-03-18 | Timestamp |
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People and companies are listed by platform, version, name, role and source of the information.
OS/2 | 1.0 |
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