Kaboooom was written for OS/2 in 1997 by Michael Slack.
Kaboooom is a simple game similar to other games like minesweeper, in which you have to go from one corner of the board to the opposite corner of the board avoiding the 'mines' that are randomly scattered about. Every square step on informs you of the number of mines around that square.
Game is a 15x9 and you can select 10 to 40 hidden bombs with an option to set a random number of mines. You navigate using the mouse to click arrow buttons. Mines can be flagged but there is no chording and you can only walk onto adjacent squares. There is no timer and no highscores but there are options for "verbose" messages and sound. Kabooom has a "solver which can open obvious squares but it gives strange warning messages each time it flags a mine. Another bug is that messages are often too big to fit into display boxes.
Kaboooom comes with its Pascal code and is based on source code written in 1989 for Dr Dobb's magazine which was written to mimic the DOS game Relentless Logic.
Version History
A list of all known versions sorted by platform then version. Email admin@ if you have more! See the Downloads section for available files.
OS/2
1.00
Original port released (from Turbo Pascal sources).
OS/2
1.01
Various changes made.
OS/2
1.02
Added in code so that 'start' and 'home' aren't surrounded by mines.
OS/2
1.03
Compiled with retail version of Sibyl, added additional dialogs.
OS/2
1.04
Added win32 compile conditionals (untested).
OS/2
1.05
Fixed a 'bug' caused by Sibyl FP2 and the way dialogs are dismissed.