Minesweeper is a game with hidden mines and number clues to avoid them! This strategy guide includes tips and tricks to win Minesweeper games. Learn common patterns and how to solve games, where to make the first click and when you need to guess.
Minesweeper is a game where mines are hidden in a grid of squares. Safe squares contain numbers telling you how many mines touch each square. You can use the number clues to solve the game by opening the safe squares. If you click on a mine you lose the game.
Windows Minesweeper always makes the first click safe. You open squares with the left mouse button and put flags on mines with the right mouse button. Pressing the right mouse button again puts a questionmark on the square. When you open a square that does not touch a mine, the square will be empty and nearby squares will open in all directions until squares contain numbers. A common strategy for starting games is to randomly click until you get a big opening with lots of numbers.
Chording is when you press both mouse buttons at the same time. If you flag all mines touching a number, chording on the number opens the remaining squares. This can save you a lot of work! However, if you place the correct number of flags on the wrong squares, chording will explode the mines.
The three difficulty levels are Beginner (8x8 or 9x9 with 10 mines), Intermediate (16x16 with 40 mines) and Expert (30x16 with 99 mines). The game ends when all safe squares have been opened. A counter shows the number of unflagged mines and a clock shows your time in seconds. Minesweeper saves your best time for each difficulty level.
You also can play Custom games up to 30x24 with a minimum of 10 mines and maximum of (x-1)(y-1) mines.
When a number touches the same number of squares those squares must be mines.
A simple trick involves pressing both buttons on a number to depress (but not open) the squares it touches. This will show you how many unopened squares touch that number. A common mistake is to fall for a fake 1 corner where the 1 already touches a mine.
A pattern is a common arrangement of numbers with one solution. Memorising patterns is important because thinking wastes time.
The two most famous patterns are 1-2-1 and 1-2-2-1 and you should memorise these immediately.
The 1-2-1 and 1-2-2-1 patterns are actually combinations of a single more important pattern. When you see 1-2-X on a row the X is always a mine.
Take some time to understand how this pattern works. There are two mines in the three squares (because the 2 touches three squares) but there is only one mine in the first two squares (because the 1 touches two of the three squares). The third square must contain the other mine.
Minesweeper is a game of logic. Numbers are clues and your mission is to find the arrangement of mines consistent with those clues.
A common example is 1-1-X on a row starting from a border. The first 1 touches two squares and the second 1 touches three squares. Both clues are true so the third square must be empty. This logic is similar but opposite to the 1-2-X pattern which always has a mine in the third square. On corners the X in 1-1-X can wrap around a corner.
Sometimes a mine belongs to a subset of squares so the remaining squares must be safe.
Sometimes instead of safe squares we can find mines.
You can combine these examples to form chains of logic alternating between finding mines, using 1-1-X and using subsets. It's not a coincidence that one of the earliest Minesweeper games was called Relentless Logic!
Complex mine arrangements can be reduced to known patterns.
Subtract known mines from each number. For example, if you have flagged a mine touching a 3 it becomes a 2.
The next few examples are more complicated because you need to solve the situation in your head to see the pattern. If you do not see the patterns take turns reducing numbers and using 1-2-X to solve these examples.
So where is the best place to make the first click?
You need an opening surrounded by numbers to start solving. Most players start games with two or three random clicks. Clicking in the middle produces bigger openings thus more numbers and an easier start to the game. However, openings in the middle are less common than openings near edges.
The Beginner (8x8) and Intermediate (16x16) levels on Windows Minesweeper generate a limited number of games that repeat in board cycles. In 2002, Tim Kostka generated every board and calculated the probability and average size of openings for each square. The probability of an opening increases towards edges but the size of openings increases towards the middle of the board. Similar calculations were performed for Expert.
You might notice that the four squares in the top left corner produce the fewest and smallest openings. Windows Minesweeper makes the first click safe by shifting the mine to the first empty square on the top row starting from the left corner.
Windows Vista introduced guaranteed openings on the first click in which case you should always start in the middle. New players should start in the middle on all versions because despite losing more games in the first few clicks they will finish more games. For experienced players the best place to start is more complicated and depends on personal preference. Do you mind losing thousands of games an hour in the first three clicks to get bigger openings?
Sometimes in Minesweeper you are forced to guess.
New players guess because it is easier than solving, but sometimes guessing is unavoidable. The optimal guessing strategy depends on whether your goal is to win or to win quickly.
The first strategy is to guess quickly. This is the best approach when there is no possibility of obtaining further information. It can also be effective if you are happy losing in order to win fewer games more quickly. Solving the rest of the board can often eliminate the guess but many professionals guess immediately to avoid incurring time moving the mouse to an easier location.
The second strategy is to guess only when you are forced to guess. If the squares touch other unopened squares solve the rest of the board first in the hope that approaching from a different direction will eliminate the guess.
A third strategy is to practice playing with no flags so you become better at looking for empty squares. Players who enjoy flagging often make the mistake of guessing mines when it is equally important to open safe squares.
A fourth strategy makes the most useful guess. Sometimes one option eliminates another guess or makes the rest of the board easier to solve. For example, when there is a 33:66 situation on a row it is more useful to open the right or left squares. Opening the middle square forces you to make a second guess.
A fifth strategy considers probability. The mine density on Beginner (8x8) and Intermediate (16x16) is 0.156 and on Expert (16x30) is 0.206. When there is a 50:50 guess it is safer to open a random square! Remember that edges are more likely to be openings than squares near the middle. A special case is the top left corner where the probability of being a mine nearly doubles after the first click due to mine shifting.
The sixth strategy is to calculate probability. This is the best strategy for winning games but can be complicated and time consuming. Local probability is easy to calculate but global probability is much more difficult. For example, it is easy to calculate that one mine in two squares is 50:50 but what if probability depends on all possible mine arrangements for the rest of the board? Sean Barrett has written an excellent guide to Minesweeper Advanced Tactics.
The following example considers all six strategies. The first strategy is to guess quickly and hope for the best. This approach will give the best score if you survive. The second strategy is solving the rest of the board to determine the number of mines remaining. There are 79 possible mine arrangements but only 1 solution has 9 mines. The third strategy opens a safe square but in this case there are none. The fourth strategy makes a useful guess. In this case there is one square (I) that solves the board if it is a 4 or 7. The fifth strategy guesses a square that does not touch a number (B, C, F, G) hoping Expert density of 0.206 comes to the rescue. The sixth strategy calculates global probability which ranges from 0.392 (D, K) to 0.798 (J).
Minesweeper is won by opening all safe squares. Flagging every mine is a waste of time. On Intermediate a NF player needs to open 216 safe squares but an inefficient Flagger also needs to flag 40 mines. However, remember that chording can open multiple squares.
NF players look for openings instead of mines. Openings propagate in all directions until they are surrounded by numbers. The statistic for board difficulty is 3BV which counts the minimum number of left clicks required to clear a board. Numbers surrounding openings are not counted because clicking on border numbers is redundant. Low 3BV boards favour NF players because there are more openings with the mines grouped into islands. The perfect board for a NF player would only consist of openings with all numbers being borders. When a NF player identifies multiple safe squares the ones known to contain numbers which might be borders are opened last.
The special skill of NF technique is "seeing" mines in order to use logic such as 1-1-X and subsets to search for openings.
Fewer clicks means less time.
The first rule is never flag a mine unless you are going to chord.
The second rule is to chord efficiently. New players flag then chord multiple times on all nearby numbers. Practice slowly being careful to chord only on numbers that will clear squares. Also practice chording on the number in each case that will open the most squares. This practice will improve your chording efficiency during normal speedplay.
The third rule is to use 1.5 Click technique when you chord. The inefficient way to chord requires four actions. You press and release the right mouse button to flag then press and release both buttons to chord. The efficient way to chord involves three actions. You press the right mouse button to flag, start pressing the left mouse button as you slide onto a number then release both buttons to chord. This reduces time spent chording by 25%.
The fourth rule is to switch between flagging and NF for local efficiency. Flaggers need to practice NF to eliminate the short pause that occurs when switching to a less familiar playing style. Practice slowly being careful to choose the most efficient solution for every local situation. The global rule is that high 3BV favours flagging because there are more numbers while low 3BV favours NF because there are more openings. The local rule is that high numbers (5,6,7,8) favour NF because there are fewer squares to open while low numbers (1,2,3,4) favour flagging because chording opens more squares.
The fifth rule is to shorten your mouse path. The mouse should not move unless there is a purpose. New players move the mouse when their eyes move and they jump around the board looking for easy patterns. Experienced players solve several moves in advance and scan the board while continuing to solve locally. In addition, most players prefer moving the mouse in certain directions and often move the cursor further than needed to solve from their favourite direction. Practice solving from your weaker directions so you become better at choosing the most efficient route during normal speedplay.
The statistic for efficiency is IOE which measures total clicks divided by 3BV. A board with a 3BV of 50 can be solved in 50 left clicks for an IOE of 1.00. However, it is possible to solve a board in fewer clicks than 3BV with efficient chording. Use a version such as Minesweeper Arbiter that saves IOE records and practice playing slowly for efficiency. This practice will gradually improve your efficiency during normal speedplay.
Minesweeper Guide (1992)
First mention of the 1-2-1 and 1-2-2-1 patterns.
Lowenthal wrote a 117 page on Minesweeper strategy!
Minesweeper Page (1996)
Short introduction to the rules of the game.
Minesweeper For Beginners (1996)
Introduction to logic with an early mention of random guessing and a recommendation to start in the middle.
Hall of the Minesweeper (1996)
Basic gameplay and the 1-2-1 pattern.
Minesweeper Tips (1997)
Detailed examples of 1-1-X and 1-2-X with a brief mention of reduction ("equivalency").
The Minesweeper Page (1997)
Detailed guide with many examples of patterns, reduction, basic logic and guessing strategies.
A Mathematical Introduction to the Game of Minesweeper (1997)
Theorems and notation for the 1-2-1 pattern and its reduction ("Relative 1-2-1 Theorem").
Minesweeper Strategies and Tactics (1999)
List of tips for playing Minesweeper including guessing strategies and how to play efficiently.
Minesweeper Strategy (1999)
Short introduction to basic gameplay with an early mention of NF style.
Minesweeper Advanced Tactics (1999)
Detailed analysis of global probability.
Intermediate Hall of Fame (2001)
Introduction to patterns and reduction ("hidden patterns") discussing efficiency and guessing quickly.
First Click (2002)
Detailed analysis of opening size and probability for each Minesweeper level.
Minesweeper Advanced Play (2003)
Theoretical reasons for openings being more likely in the middle of the board.
The Minesweeper Handbook (2003)
Basic gameplay including 1-1-X ("partial determinism") and efficient chording.